Naldra-Stage 1
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PLAYER CHARACTERS
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Dynvar Rasna
A Human Swordsman who is as cunning as he is ruthless. He seeks to restore the world to what he believes it once was based on the stories his ancestors passed down. -
Kael Caisson
Flamboyant and slightly reckless Highwayman. The son of a Blacksmith, Kael quickly grew weary of the forge and set out on his own path - that of a Rogue. He picked up a love for Swashbuckling in his youth and often combines his arts to deadly effect. -
Tel'Janin Faeryn'Tul
A young elven Mystic seeking adventure and power beyond the wall.
NON-PLAYER CHARACTERS
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Guard1
Guards of Eshma Kol. They use long swords and steel shields, and are the most numerous amongst the guards. -
Guard2
Guards of Eshma Kol. They use short bows to attack from a distance and resort to short swords when forced into melee. -
Guard3
Guards of Eshma Kol. They are incredibly agile and are primarily used to hunt down fugitives within the city. They use rapiers in melee and light crossbows at a range. They are authorized to use paralytic poison in the apprehension of fugitives. -
Gyoro
A Forest Gnome with astoundingly good luck. It's not currently known to the party what the source of this luck is, but he seems to trust it implicitly. He travels with Trukk, who defends him religiously. -
Lord Galleus Reudvar Astima Verud Espine
Called "Lord Grave" as both an acronym of his name, and as a nickname for just how ruthless he is. He is a cunning and clever wizard who sought out a group of adventurers to sponsor on their travels into the Wilds. -
Trukk
A giant Half-Orc who is incredibly strong, even for a member of his race. His skill with the Full Blade is peerless. While he isn't very intelligent, he knows more about combat, strategy, and tactics than almost anyone. -
Warden G'Tol D'razzio
A Dark Elven Fighter/Rogue who specializes in the use of two daggers. He was appointed the Warden of Keld Island Prison and is part of a faction of citizens that wishes the world to stay as it is.